Proyectos interactivos de realidad virtual de género documental y ficcional con fines educativos en Córdoba. Caso #Estudiá Ingeniería VR

dc.contributor.advisorIringaray, Fernando
dc.creatorUrqueta, María Belén
dc.date.accessioned2024-11-19T19:42:03Z
dc.date.available2024-11-19T19:42:03Z
dc.date.issued2024
dc.description.abstractCon este trabajo proponemos diversos abordajes orientados al uso de las narrativas inmersivas en la escuela media y la relación que se genera entre los avances tecnológicos y los hábitos de los jóvenes. En primer lugar, presentamos dos corrientes pedagógicas: la “Suspensión” y la “Fabricación”, que darán sustento a que la escuela sea el lugar fundamental para que los estudiantes piensen, imaginen, descubran el mundo y desarrollen competencias disciplinares, blandas y tecnológicas. En segundo lugar, exponemos un apartado tecnológico, el cual pondrá en relieve la importancia de las herramientas tecnológicas como medios para comunicarse, para acceder a diversos universos donde se comunican, estudian y transmiten expresiones. El capítulo invita a pensar en una tecnología cada vez más inmersiva, más experiencial, y que pueda acercar el conocimiento de manera creativa. En tercer lugar, referimos el caso “Estudiá Ingeniería VR” que nace durante el cursado de la Maestría y pondremos en evidencia el escenario de reinvención y revolución digital en el ámbito educativo, más específicamente en la escuela media. El lenguaje es el de la Realidad Virtual. Mostraremos resultados de un estudio cuantitativo que realizamos en varios colegios secundarios, públicos y privados de la provincia de Córdoba.
dc.description.abstractWith this work, we propose various approaches oriented to the use of immersive narratives in middle school and the relationship that is generated between technological advances and the habits of young people. In the first place, we present two pedagogical currents: "Suspension" and "Fabrication" that will sustain that the school is the fundamental place for students to think, imagine, discover the world and develop disciplinary, soft and technological skills. Secondly, we expose a technological section, which will also highlight the importance of technological tools as means of communication, to access various universes where they communicate, study, and transmit expressions. The chapter invites us to think about a technology that is increasingly immersive, more experiential, and that can bring knowledge closer in a creative way. Thirdly, we refer to the case “Estudiá Ingeniería VR”, that was born during the course of the Master's degree and we will highlight the scenario of reinvention and digital revolution in the educational field, more specifically in middle school. The language is that of Virtual Reality. We will show the results of a quantitative study that we carried out in several public and private secondary schools in the province of Córdoba.
dc.description.filFil: Urqueta, María Belén. Universidad Blas Pascal; Argentina.
dc.identifier.urihttps://hdl.handle.net/2133/28165
dc.language.isoes
dc.publisherFacultad de Ciencia Política y Relaciones Internacionales
dc.rightsopenAccess
dc.rights.holderAutora y Facultad de Ciencia Política y Relaciones Internacionales
dc.rights.textAttribution-NonCommercial-ShareAlike 4.0 International You are free to: Share — copy and redistribute the material in any medium or format Adapt — remix, transform, and build upon the material The licensor cannot revoke these freedoms as long as you follow the license terms. Under the following terms: Attribution — You must give appropriate credit , provide a link to the license, and indicate if changes were made . You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. NonCommercial — You may not use the material for commercial purposes . ShareAlike — If you remix, transform, or build upon the material, you must distribute your contributions under the same license as the original. No additional restrictions — You may not apply legal terms or technological measures that legally restrict others from doing anything the license permits. Notices: You do not have to comply with the license for elements of the material in the public domain or where your use is permitted by an applicable exception or limitation . No warranties are given. The license may not give you all of the permissions necessary for your intended use. For example, other rights such as publicity, privacy, or moral rights may limit how you use the material.
dc.rights.urihttp://creativecommons.org/licenses/by-nc-sa/4.0/
dc.subjectEducación
dc.subjectRealidad virtual
dc.subjectLenguaje audiovisual
dc.subjectCompetencias
dc.titleProyectos interactivos de realidad virtual de género documental y ficcional con fines educativos en Córdoba. Caso #Estudiá Ingeniería VR
dc.typetesis
dc.type.collectiontesis
dc.type.othertesis de maestria
dc.type.versionacceptedVersion

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