Territorialidad expandida y narrativas gamificadas : ludificación para el abordaje de temáticas ambientales, para adolescentes de la ciudad de Villa Mercedes en el 2024
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Facultad de Ciencia Política y Relaciones Internacionales
Resumen
Esta investigación explora la intersección entre las narrativas gamificadas y la
territorialidad expandida, enfocándose en su aplicación a temáticas medioambientales y
en una problemática local específica. El contexto del objeto de estudio se divide en dos
partes: primero, se examinan las características del Río V en Villa Mercedes y su
potencial recreativo; segundo, se describen las particularidades de la población
adolescente local.
A nivel teórico, la investigación se fundamenta en las nociones de juego y
narrativas gamificadas, explorando su capacidad para abordar problemáticas sociales
mediante el ciberactivismo y la tecnopolítica. También se revisan conceptos de
territorialidad expandida y terratives, esenciales para tratar temáticas serias en
narrativas situadas.
Se analiza el consumo digital de los adolescentes y las oportunidades que ofrece
la ubicuidad tecnológica, revisando experiencias locales de narrativas
medioambientales. Mediante entrevistas, se explora la situación actual del Río V y su
historia.
Finalizado el diagnóstico, se propone la maqueta del proyecto transmedia
"Río/Mío", diseñado para motivar la reflexión y el debate sobre el Río V en
adolescentes villamercedinos, promoviendo el conocimiento de un espacio actualmente
invisible. En conclusión, esta investigación evidencia el potencial de las narrativas
gamificadas y transmedia como herramientas de transformación social, especialmente
en el ámbito medioambiental.
This research explores the intersection between gamified narratives and expanded territoriality, focusing on their application to environmental issues and in a specific local problem. The context of the study object is divided into two parts: first, it examines the characteristics of the Río V in Villa Mercedes and its recreational potential; second, it describes the particularities of the local adolescent population. Theoretically, the research is based on the notions of game and gamified narratives, exploring their capacity to address social issues through cyberactivism and technopolitics. Concepts of expanded territoriality and terratives are also reviewed, essential for addressing serious topics in situated narratives. The digital consumption of adolescents and the opportunities offered by technological ubiquity are analyzed, reviewing local experiences of environmental narratives. Through interviews, the current situation of the Río V and its history are explored. Finally, the transmedia project "Río/Mío" is presented, designed to motivate reflection and debate about the Río V among adolescents in Villa Mercedes, promoting awareness of a currently invisible space. In conclusion, this research demonstrates the potential of gamified and transmedia narratives as tools for social transformation, especially in the environmental field.
This research explores the intersection between gamified narratives and expanded territoriality, focusing on their application to environmental issues and in a specific local problem. The context of the study object is divided into two parts: first, it examines the characteristics of the Río V in Villa Mercedes and its recreational potential; second, it describes the particularities of the local adolescent population. Theoretically, the research is based on the notions of game and gamified narratives, exploring their capacity to address social issues through cyberactivism and technopolitics. Concepts of expanded territoriality and terratives are also reviewed, essential for addressing serious topics in situated narratives. The digital consumption of adolescents and the opportunities offered by technological ubiquity are analyzed, reviewing local experiences of environmental narratives. Through interviews, the current situation of the Río V and its history are explored. Finally, the transmedia project "Río/Mío" is presented, designed to motivate reflection and debate about the Río V among adolescents in Villa Mercedes, promoting awareness of a currently invisible space. In conclusion, this research demonstrates the potential of gamified and transmedia narratives as tools for social transformation, especially in the environmental field.

