La caracterización de los Capas de la Tormenta como movimiento nacionalista de liberación nacional en The Elder Scrolls V: Skyrim
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Facultad de Ciencia Política y Relaciones Internacionales
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Analizamos a los Capas de la Tormenta, presentes en el videojuego de rol occidental The Elder Scrolls V: Skyrim, como una facción notablemente inspirada en los movimientos nacionalistas de liberación nacional. Nuestro objetivo es definir el modo en que una empresa desarrolladora de videojuegos, Bethesda Softworks, se basa en un fenómeno ideológico como es el nacionalismo para diseñar parte de la narrativa de un producto cultural multimedia dirigido al público masivo. Actualmente, los videojuegos son una de las industrias culturales de mayor impacto económico alrededor del mundo, superando los ingresos de otras industrias culturales tradicionales como el cine, la literatura y la música. Debido al alcance mundial de este mercado, resulta relevante reflexionar sobre la interpretación que la empresa desarrolladora transmite al jugador acerca de las distintas problemáticas sociales, y si esta interpretación emite un juicio implícito o explícito sobre la realidad social.
We analyze the Stormcloaks, available in the Western role-playing videogame The Elder Scrolls V: Skyrim, as a faction remarkably inspired by nationalist movements for national liberation. Our goal is to explore how a videogame developer, Bethesda Softworks, uses an ideological phenomenon such as nationalism to design part of the narrative of a mass-market multimedia cultural product. Videogames are currently one of the cultural industries with the greatest economic impact worldwide, surpassing the revenues of other traditional cultural industries such as film, literature, and music. Because of the global reach of this market, it is relevant to reflect on the interpretation that the developer gives to the player about various social issues, and whether this interpretation manifests an implicit or explicit position about our social reality.
We analyze the Stormcloaks, available in the Western role-playing videogame The Elder Scrolls V: Skyrim, as a faction remarkably inspired by nationalist movements for national liberation. Our goal is to explore how a videogame developer, Bethesda Softworks, uses an ideological phenomenon such as nationalism to design part of the narrative of a mass-market multimedia cultural product. Videogames are currently one of the cultural industries with the greatest economic impact worldwide, surpassing the revenues of other traditional cultural industries such as film, literature, and music. Because of the global reach of this market, it is relevant to reflect on the interpretation that the developer gives to the player about various social issues, and whether this interpretation manifests an implicit or explicit position about our social reality.

