Villa, María Isabel2024-06-132024-06-132024https://hdl.handle.net/2133/27303A partir del concepto de cronotopo artístico literario en Bajtín, el trabajo busca aproximarse a la noción de cronotopo RV. Para lograrlo emplea una metodología de carácter cualitativo con alcance descriptivo, que se apoya en el estudio de caso del prototipo y el capítulo III de la serie Entre luces y sombras. Así, a través de la puesta en diálogo de las características de la realidad virtual de inmersión, presencia e interactividad, con conceptos traídos de la narratología, en particular las teorías de Genette (1989), Gaudrealut y Jost (1995)n y Ricoeur (1988 y 2008), sobre las cualidades de modo, voz y tiempo presentes en el texto narrativo, se construyeron una serie de herramientas que fueron aplicadas al objeto de estudio. El análisis permitió comprender la importancia del usuario como co-participe del relato y la necesidad de establecer el punto de vista y el lugar de la enunciación dentro de la historia. Finalmente, como parte del proceso de construcción de la noción de cronotopo RV, se consideró la aplicabilidad de los recursos del lenguaje audiovisual para el relato lineal, en la narrativa para la realidad virtual. Como resultado se concretó un modelo conceptual que ofrece herramientas útiles tanto para el análisis de experiencias RV, como para su conceptualización en la etapa de desarrollo de las mismas.Starting from the concept of literary artistic chronotope in Bakhtin, the work seeks to approach the notion of VR chronotope. To achieve this, was employed a qualitative methodology with a descriptive scope, based on the case study of the prototype and chapter III of the series Among light and shadows. Thus, through the dialogue of the virtual reality characteristics of immersion, presence and interactivity, with concepts brought from narratology, in particular the theories of Genette (1989), Gaudrealut and Jost (1995), and Ricoeur (1988 and 2008), on the qualities of mode, voice and time present in the narrative text, a series of tools were built and applied to the object of study. The analysis allowed us to understand the relevance of the user as a co-participant of the story and the need to establish the point of view and the place of the enunciation within the story. Finally, as part of the process of constructing the notion of VR chronotope, the applicability of audiovisual language resources for linear storytelling was considered in the narrative for virtual reality. As a result, a conceptual model that offers useful tools for the analysis of VR experiences, as well as for their conceptualization in the development stage, was developed.esopenAccessRealidad virtualDiseño narrativoLenguaje audiovisualCronotopo RV : la construcción del tiempo y el espacio narrativo e interactivo en la realidad virtual. El caso de Entre luces y sombras RVtesisAttribution-NonCommercial-ShareAlike 4.0 International You are free to: Share — copy and redistribute the material in any medium or format Adapt — remix, transform, and build upon the material The licensor cannot revoke these freedoms as long as you follow the license terms. Under the following terms: Attribution — You must give appropriate credit , provide a link to the license, and indicate if changes were made . You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. NonCommercial — You may not use the material for commercial purposes . ShareAlike — If you remix, transform, or build upon the material, you must distribute your contributions under the same license as the original. No additional restrictions — You may not apply legal terms or technological measures that legally restrict others from doing anything the license permits.